Welcome to Engineered Alchemy!

Every studio begins with a spark. For Engineered Alchemy, that spark came from decades spent building games across platforms, genres, and continents, and from seeing, firsthand, what makes development partnerships succeed or fall apart.

I’ve been making games for a long time. Long enough to have worked across development and publishing, long enough to have designed systems, written code, shipped on consoles, PC/Mac, and mobile, and long enough to have celebrated a few awards along the way. More importantly, long enough to have made mistakes, fixed mistakes, and learned what truly matters in this industry.

Over the last decade, my work has focused heavily on engineering co‑development and outsourcing. I’ve visited teams around the world – sometimes for due diligence, sometimes deep in production – and I’ve seen the full spectrum of how external partnerships operate. Some thrive. Some struggle. And the difference is rarely talent. It’s structure, communication, and alignment.

That’s why Engineered Alchemy exists.

I’ve been on both sides of the equation: the studio hiring external teams, and the developer delivering the work. I know what healthy collaboration looks like, and I know the pitfalls that derail it. Co‑development, porting, and team augmentation aren’t side services, they’re disciplines that require craft, empathy, and experience.

My journey started long before this company. At Nuevo Retro Games, we licensed Crosswords DS to Nintendo, an experience that showed just how powerful true collaboration can be. Later, a chance conversation at GDC led to porting Ultima Forever to the original iPad, working closely with the team as the mobile version became the primary platform. We partnered with Random House and Microsoft to build the SmartGlass edition of the Fable Anniversary strategy guide — a project that, as I heard it, became the most downloaded product on SmartGlass.

But the roots go even deeper. Early in my career, I ported Nebulus from the Commodore 64 to the Game Boy (released as Castelian). This was the early ’90s, when a full game had to fit into less memory than a modern app icon. Different hardware, different constraints, different assembly language… and yet, the same thrill: taking something great and making it work beautifully somewhere new.

That feeling never left.

Engineered Alchemy is built on that passion – for development, for problem‑solving, and for the kind of close collaboration that turns external teams into true partners. We’re here to help studios scale, adapt, and deliver with confidence.

If you’re exploring co‑development, planning a port, or simply need experienced hands to strengthen your team, I’d love to talk.

Let’s build something remarkable together.


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